ANIMATION
TOOLS

As our unique style evolved, our ambitious animated productions outgrew many of the capabilities of "off the shelf" production software. We were faced with a decision to stay with the pack or develop our own tools and techniques. After receiving public funding from the Canada Media Fund we were able to refine our R&D experiments into robust animation prodution tools.

Interested in how our tools could bring your projects to completion? Write to us to see how we can help you reach your goals.

FILE TEMPLE

A stand alone, open source tool that we developed to identify, record and store huge amounts of Real-Time data from game engines. It is not limited to Geometry alone and will accept any kind of data you may need for your own custom pipeline tools.

SCENE TRACK

Real-time animation is only a click away with this free open-source Unity tool for exporting FBX, MIDI, video and images from the Unity game engine. Enhance your animation production pipeline by integrating the many powerful Real-Time animation tools that Unity provides into your existing 3D production pipeline.

PSD TO MAYA

Transform Photoshop illustrations into sculptable objects and riggable characters, ready for animation and rendering in Maya.

Free your production from the clunky After Effects 3D workspace and slow RAM previews by quickly converting your images into 3D, textured meshes for use in Maya.

PSD TO FBX

Convert Photoshop’s 2D layers into textured meshes ready for any 3D software your team may be using with a few simple steps.

Take the After Effects animation production workflow to new depths using any 3D production platform that can import the FBX file format including Blender, Unity, UnReal and more.

Z-FIGHTER

A growing suite of tools designed specifically for the creation of multi-layered, 3D enabled scenes in After Effects. These tools help After Effects artists to manage their layers, solve conflicts to speed up troubleshooting, optimize their layout and design process and incorporate subtle, dynamic, atmospheric effects into their scenes.

VRAT

The VR Artist Toolkit is a research project that developed a workflow to simply utilize and optimize VR generated 3D assets for existing game and animation production pipelines.

Now an artist can unlock the true potential of Gravity Sketch, a robust VR modeling app, without having to manually clean up and simplify overly complex 3D models and scenes. VR Artist Toolkit provides an artist friendly workflow to organize scene assets, optimize dense meshes and instance geometry making them ready for the next stage in any game or film production pipeline.

PUPPET TOOL

A real-time tool that grants artists the power to create life-like, performance driven character animation using any digital user input device they have available to them.

Experience the creative freedom of puppeteering your own CG characters in VR using the Puppet Tool. Record, re-record and refine your performance using a simple set of layered, non-linear editing tools before exporting the animation into an FBX file to be mapped onto your production ready character rigs.

EDFilms most popular plugin suite of PSDto3D tools is now ready for the UnReal engine. Any 2D artist can now access the powerful animation, rendering and compositing tools provided by UnReal engine 5 BEFORE knowing anything about 3D. Quickly import your layered, Photoshop projects into the engine as fully textured, sculptable 3D geometry. Refine, design, rig, animate and add effects to your project without modeling a single polygon.

PSD TO UNREAL

PRE-VIZ TOOLS

Choreograph and test out content in a virtual representation of the physical space your work is meant to live in.

ANIMATION
TOOLS

As our unique style evolved, our ambitious animated productions outgrew many of the capabilities of "off the shelf" production software. We were faced with a decision to stay with the pack or develop our own tools and techniques. After receiving public funding from the Canada Media Fund we were able to refine our R&D experiments into robust animation prodution tools.

FILE
TEMPLE

A stand alone, open source tool that we developed to identify, record and store huge amounts of Real-Time data from game engines. It is not limited to Geometry alone and will accept any kind of data you may need for your own custom pipeline tools.

SCENE
TRACK

Real-time animation is only a click away with this free open-source Unity tool for exporting FBX, MIDI, video and images from the Unity game engine. Enhance your animation production pipeline by integrating the many powerful Real-Time animation tools that Unity provides into your existing 3D production pipeline.

PSD TO MAYA

Start turning Photoshop sketches into moldable scenes and characters, ready for animation in Maya.

Tired of After Effects chuggins along to ram preview a shot you’ve been compositing in 3D space? Use PSD to Maya and execute the same workflow with faster playback.

PSD TO FBX

Convert Photoshop’s 2D layers into textured meshes ready for any 3D software your team may be using with a few simple steps.

Take the After Effects animation production workflow to new depths using any 3D production platform that can import the FBX file format including Blender, Unity, UnReal and more.

Z-FIGHTER

A growing suite of tools designed specifically for the creation of multi-layered, 3D enabled scenes in After Effects. These tools help After Effects artists to manage their layers, solve conflicts to speed up troubleshooting, optimize their layout and design process and incorporate subtle, dynamic, atmospheric effects into their scenes.

VRAT

The VR Artist Toolkit is a research project that developed a workflow to simply utilize and optimize VR generated 3D assets for existing game and animation production pipelines.
Now an artist can unlock the true potential of Gravity Sketch, a robust VR modeling app, without having to manually clean up and simplify overly complex 3D models and scenes. VR Artist Toolkit provides an artist friendly workflow to organize scene assets, optimize dense meshes and instance geometry making them ready for the next stage in any game or film production pipeline.

PUPPET TOOL

A real-time tool that grants artists the power to create life-like, performance driven character animation using any digital user input device they have available to them.

Experience the creative freedom of puppeteering your own CG characters in VR using the Puppet Tool. Record, re-record and refine your performance using a simple set of layered, non-linear editing tools before exporting the animation into an FBX file to be mapped onto your production ready character rigs.

PSD TO UNREAL


EDFilms most popular plugin suite of PSDto3D tools is now ready for the UnReal engine. Any 2D artist can now access the powerful animation, rendering and compositing tools provided by UnReal engine 5 BEFORE knowing anything about 3D. Quickly import your layered, Photoshop projects into the engine as fully textured, sculptable 3D geometry. Refine, design, rig, animate and add effects to your project without modeling a single polygon.

PRE-VIZ TOOLS

Choreograph and test out content in a virtual representation of the physical space your work is meant to live in.

Interested in how our tools could bring your projects to completion? Write to us to see how we can help you reach your goals.